SEO Directory » Game Studies Articles
| SEO Directory » Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life" - Abstract of article showing increased aggression in video game players. Full text by subscription. |
| SEO Directory » Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier - Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only. |
| SEO Directory » Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality" - Essay about video games including an analysis of SimCity written by Ted Friedman. |
| SEO Directory » Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?" - Quick and very sharp critique of the validity of recent research on video games and violence. |
| SEO Directory » Juul, Jesper. "A clash between game and narrative" - MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. |
| SEO Directory » Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design" - Argues that honest game design begins and ends with "fun" considered philosophically. |
| SEO Directory » Klevjer, Rune. "In Defence of Cutscenes" - Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous. |
| SEO Directory » Richard A. Bartle. "Players Who Suit MUDs" - Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. |
| SEO Directory » Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality" - Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996. |
