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| SEO Directory » Cosign Conference - Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media. |
| SEO Directory » International Game Developers' Association: Calendar - A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered. |
| SEO Directory » 7th International Conference on Computer Games: Animation, Mobile and Educational Systems - Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development. (November 28, 2005) |
| SEO Directory » Serious Games Summit - This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. (October 31, 2005) |
| SEO Directory » Game On 2002 - London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. (November 27, 2002) |
| SEO Directory » Computers and Games 2002 (CG'02) - Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games. (July 25, 2002) |
| SEO Directory » Computer Games and Digital Cultures - Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. (June 6, 2002) |
| SEO Directory » Playing with the Future: Development and Directions in Computer Gaming - Manchester, England. 5-7 July 2002. Abstracts and programme available. (April 5, 2002) |
| SEO Directory » Playing by the Rules - The Cultural Policy Challenges of Video Games - University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research. (October 1, 2001) |
| SEO Directory » Computer and Video Games Come of Age - National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design. (February 10, 2000) |
